Eu4 Army Template

Eu4 Army Template - Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups. Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. At tech 3, the ideal army does 20% more casualties. As for cavalry, they are very expensive and for most. This is a big misunderstanding. About army, till 1600s i use : I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again.

Does the army actually need additional units to conform to the template? Basically it depends on the tech level and it's a zig zag pattern. As for cavalry, they are very expensive and for most. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again.

“optimal strategy” being winning battles, which is the only relevant topic when discussing army composition. If it has too many units, it will just detach some to match the template. All you do is replace some of the infantry units in the template with cav. Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups. As for cavalry, they are very expensive and for most. About army, till 1600s i use :

For a steppe nation you could do 5 infantry, 6 cav,. Basically it depends on the tech level and it's a zig zag pattern. But the general idea for army composition is this: Does the army actually need additional units to conform to the template? You can see cavalry tests on my profile.

Post tech 16, you fill out the backrow and start. If it actually builds new units, the. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. If it has too many units, it will just detach some to match the template.

If It Has Too Many Units, It Will Just Detach Some To Match The Template.

Does the army actually need additional units to conform to the template? I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. If it actually builds new units, the.

Basically It Depends On The Tech Level And It's A Zig Zag Pattern.

But the general idea for army composition is this: All you do is replace some of the infantry units in the template with cav. For a steppe nation you could do 5 infantry, 6 cav,. At tech 3, the ideal army does 20% more casualties.

Pre Tech 16, Have 1 Canon For The Siege Bonus, And Your Army Primarily Infantry With 2 Or 4 Cav.

As for cavalry, they are very expensive and for most. “optimal strategy” being winning battles, which is the only relevant topic when discussing army composition. About army, till 1600s i use : Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups.

Post Tech 16, You Fill Out The Backrow And Start.

You can see cavalry tests on my profile. This is a big misunderstanding.

You can see cavalry tests on my profile. Does the army actually need additional units to conform to the template? “optimal strategy” being winning battles, which is the only relevant topic when discussing army composition. All you do is replace some of the infantry units in the template with cav. About army, till 1600s i use :